New Systems and Future Plans


I've just "finished the start" of Dectros's 3D Build mechanic. The big reason of this is that the action of build gives the Player a possibility to be creative.

Now, the Resource System will be similar to the games like Minecraft's: instead of 3 or 4 resources that are showed on the HUD, there are lots of it and they are showed in the inventory UI.

Plans for the next update:

-Building System in a level that the Player can build a house;

-New Resource/Inventory System with new cool UI;

-New characters, including enemys with AI;

-Completed biome;


-Complete sounds.


The problems doubles on the transition of 2D to 3D, so it will takes me more time to release an update, but I will always try to give the best of the game.

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